Dave Boyle 3D Art

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Frocket (Mobile)

Frocket is a mobile game for iOS and Android that I worked on with Ganz Studios, created with Unity. I was responsible for the background / environment art, interactive items (barrels, obstacles, etc), defining the lighting of the levels, and all asset optimization, which included model polycount reduction and texture optimization and atlasing. I also aided level design with prefab creation and placement.